

However, in mid October, it was announced that the demo would be delayed again, as the team decided to re-built the gameworld to be far more accurate to the original game, and so it could be optimized for players with older hardware. In late September, a character creation program was released by the developers so players could create and pre-register their characters for the upcoming demo. The demo was then pushed back to October.

In early September, a trailer for the demo was released, with the release date being moved up to that month. Numerous devblogs followed, which showed plans to add many new NPC's, areas, nanos, and many other elements to the game. The FusionFall Legacy team also announced that there would be a demo available on November 23rd.Īn official forum for FusionFall Legacy opened on March 6th, and on March 14th, the first devblog was posted. On February 6th, 2015, Devan had gathered together a development team to create FusionFall Legacy, which would be a recreation of the original game. The project caused the games developers to consider Devan's proposition, but they ultimately rejected it due to the game's dwindling playerbase.

This was a game demo and revival campaign whose goal was to inspire the developers to continue adding content to the game by suggesting new features and items, some of which were originally planned to be in the game at one point. Near the end of the original FusionFall's run, a fan by the name of Wilttilt, aka Devan Baker, started a fan project, with some of his friends, by the name of Project: Revive, also known as Project: R.
